
Game Design Course Descriptions
MMT131 Introduction to Game Design This course will introduce the student to basic game theory, including game play and strategy. The historical development of the video game industry will be examined, as well as the overall processes involved in developing a video game through the study and development of analog games, including concept development, documentation and play-testing. Prerequisites: MMT101 MMT141 Game Design & Development I Having successfully completed the prerequisites, students will work towards applying their paper concept to the computer in producing a stand-alone game prototype that demonstrates the principles of game design acquired in preceding courses. Working as individuals and/or in groups, students will storyboard, create and manage game assets, and script the interactive elements in preparation to complete a basic working prototype. Prerequisites: MMT131 and MMT165 *May be taken concurrently with MMT165 MMT205 3D Modeling & Animation II This course will expand on the 3-dimensional modeling and animation techniques covered in the prerequisite. Using 3ds max, one of the most widely used software applications by professionals, students will also have the opportunity to further develop their skills with modeling, materials, textures, and lighting, while gaining an introduction to particle systems. Prerequisites: MMT121 MMT241 Game Design & Development II As a continuation of the prerequisite, students will further learn development techniques and scripting concepts to enable successful completion of a stand-alone game prototype that was designed in preceding courses. Prerequisites: MMT141 MMT165 2D Web Animation (Flash) Macromedia Flash is the standard for interactive vector graphics and animation on the World Wide Web. Students will use Flash to create resizable and extremely compact, low bandwidth navigation interfaces and animations as well as other effects used in today’s web design. Prerequisites: MMT105 or MMT107 MMT121 3D Modeling & Animation I This course focuses on basic modeling and animation techniques. Students will build on the skills that they have acquired from the prerequisite courses by using their knowledge to create 3D artwork. Students will learn fundamentals of modeling, animation, shading and rendering by manipulating vector objects through space and using lighting effects and surface textures. Students will work individually with current 3D modeling and animation software to create technically and artistically accomplished animations to add to their portfolio. Prerequisite: MMT105 or MMT107
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